Cartography

"Cartography (from Greek chartis = map and graphein = write) is the study and practice of making maps. Combining science, aesthetics, and technique, cartography builds on the premise that reality can be modeled in ways that communicate spatial information effectively" -Wikipedia

Cartography is another passion of mine. Map creation nicely blends my science and exploration interests with a desire for balance between aesthetics and precision. In both geologic and cave mapping I have experimented with and generally embraced emerging digital technologies to increase precision and efficiency. 

Below are overviews of map types I create and some examples of mapping projects. These are far from my best maps but are ones I am at liberty to share over the internet since many maps I create pertain to active research, contracted work, or sensitive caves.

Geologic Maps

Geological maps are an invaluable tool for understanding the geology of an area. They can reveal entire geologic histories, identify potential resources and hazards, and explain the origin of a landscape. Geological maps use symbols, color, and textures to denote the features (springs, outcrops, measurements), structure (faults, folds), and lines (lineations, current direction) within the rocks. The surface distribution and structure of the rocks can be used to extrapolate the sub-surface geology in vertical slices called cross sections.

Excerpts from map of Swinburn, Central Otago, New Zealand (2011):

Same area above on Google Maps here

Same area above on Google Maps here

Excerpts from map of Pareora River, Hunter Hills, South Island (2006):

Same area as above on Google Maps here

Cross section above

Cave Maps

Cave maps have the added complexity of trying to represent complex three-dimensional voids in space onto a flat sheet of paper. A cave map has to be uniquely adopted to the type of cave being mapped-- for mazy horizontal caves a plan view (top down view) will be the most useful, for vertical caves with lots of shafts and pits a profile view (side view) will be more revealing. Large and complex multi-leveled caves are sometimes mapped using a quad system with mosaics of upper level sheets and lower level sheets with connections between the two marked. A good cave map is a work of art and sometimes even a work of genius!

Making a cave map takes quite a bit of effort. To start with you are typically using very sensitive instruments in a very muddy, wet or humid environment. Surveying is inherently slow so there is the risk of the survey team getting cold or mutinying due to boredom. Keeping the survey paper clean and dry and not dropping your pencil down a near-bottomless pit can be near-impossible at times!

A typical survey team is usually comprised of 2-4 cavers. Stations are established at prominent locations. Distance is measured between stations with a tape measure or laser, azimuth (compass direction) is measured with a compass, and inclination (degrees up or down) is measured with an inclinometer. Together all three of these measurements give you a vector in space. By linking these vectors you can precisely map out the cave. 

***Note: The maps below are not complete- some data has been removed to protect the locations of the caves.***

Survey record showing distance and directions between each station, as well as the distance to a wall left, right, up and down at each station. This data provides the backbone to map out the sketch of the cave to scale.

The sketch of the cave is built around the survey stations (small triangles) at a scale suitable for the size of the cave and amount of detail needed to be conveyed. Symbols are used to show the details on the floor, such as rocks and formations. Notes are made where necessary. Although this cave is relatively horizontal, plan, profile and cross sections have all been used to give a good three-dimensional understanding of the cave morphology.

The finished map after drafting with computer software:

The survey data can also be plotted in computer software to give statistics about the cave such as total length and depth. This can be very useful for visualizing large complex 3-D maze caves and understanding the speleogenesis (evolution) of the cave. By georeferencing the data to the entrance(s), it is possible to see how the cave related to the surface geology and predict where more cave or other entrances might be, or how close the cave is to connecting to another known cave!

Mapping projects led include:

Matainaka Cave (NZ)     (1540m) World's Longest Sea Cave 

Skull Head Cave (NZ)     (1120m) 2nd Longest Sea Cave

Noisy Cave (NZ)     (563m) 4th Longest Sea Cave

Gemma's Cave (NZ)     (421m) 7th Longest Sea Cave

Lamb of the Lost Cave (NZ)    (407m) 8th Longest Sea Cave

Pink Cathedral Cave (NZ)       (404m) 9th Longest Sea Cave

Cathedral Cave (NZ)       (199m)

Long Beach Cave (NZ)       (125m)

Jenga Cave (CA)       (126m)

Other major mapping projects I have been apart of:

Lilburn Cave (CA)

Martin Ridge System (KY)

Lechuguilla Cave (NM)

Fort Stanton Cave (NM)

Deer Cave (Borneo, Malaysia)

Jaguar/Mystic Monkey/Lavanderia System (Yucatan, MX)

Ellis Basin System (NZ)

Stormy Pot/Nettlebed System (NZ)

Beyond Words Cave (NZ)

Steadfast Cave (NZ)

Panti Pit (Belize)

Canyon Topos

Another interesting form of mapping is a canyon topo. Usually in technical canyons there can be a variety of obstacles including rappels, jumps, slides, downclimbs, and dangerous hydraulics. Canyons are typically one-way trips (go down!) so a profile map graphically displaying the obstacles, anchors, and possible escapes is the most helpful. These can also involve a nice balance of function and aesthetics. Abbreviations are used like TL for "true left side of the creek", R15 for a rappel needing 15 meters of rope, and J5 for a 5 meter long jump. Below are a couple examples of canyon topos from some first descents I was a part of.

Griffin Creek Sketch by me:

Griffin Creek Final Draft Topo by Daniel Clearwater, author of Canyoning in New Zealand guidebook:

Gloomy Gorge Sketch by me (note: some features are different on final map!):